Charge Shot becomes Tomahawk Swing, hitting a Life Sword range for 70 + (10 x Buster Attack) damage.Using non-dimming Wood chips on a Grass panel will absorb that panel, and the chip's attack is doubled.*180 initially, 280 is the max power achieved by S-ranking TomahawkMan SP in under 10 seconds.ĭouble Soul, Cross System, Trans Arm Tomahawk Soul They can be traded with Cybeast Gregar, where they are Secret Chips.Įagle Tomahawk ( E(イーグル)トマホーク, Tomahōku Suingu, ETomahwk) can only be obtained in-battle while operating TomahawkMan. TomahawkMan ( トマホークマン, Tomahōkuman ) chips can only be obtained in the Cybeast Falzar version. He can charge up a non-dimming Wood chip to double its power. His Navi chip has him swinging his tomahawk in a 2x3 area. The traps are activated after the liberation.
His Liberation move, Tomahawk Swing destroys panels in a 2x3 area if successful, destroying all items except for barrier keys and traps. TomahawkMan's Charge Shot is a non-elemental Tomahawk Air Raid. This attack also destroys the enemy's chip (similar to Roll Arrow). TomahawkMan's eagle fuses with his axe and Tomahawkman smashes the ground with it, destroying all panels in the same row as the attack was used. TomahawkMan's eagle will occasionally dash down the middle row. TomahawkMan stands atop his totem pole and rolls towards the player, crashing down on the player's current position. The bottom face appears, healing TomahawkMan. The middle face appears, making TomahawkMan invincible. The top face appears, dropping meteors onto the player's area. The totem pole will occasionally reveal a face, each face doing one of the following (hitting the totem pole enough times will turn the face away): TomahawkMan comes accompanied with a totem pole at the back of his area. In Battle Network 5, this serves as his Charge Shot and acts like a Boomerang chip - however, if launched on the middle row, it will only bounce back after making contact with an enemy. In Battle Network 6, he only performs this attack on the left middle panel when MegaMan is at the left column (or three squares in front of him).
TomahawkMan throws his axe, and it boomerangs back to him, passing through the player's column at the same time. Tomahawk Air Raid ( トマホークエアレイド, Tomahōku Ea Reido ):.TomahawkMan swings his axe in a fashion similar to Life Sword. TomahawkMan's signature move, used as his special chip in Battle Network 5 and his Charge Shot in Battle Network 6. Tomahawk Swing ( トマホークスイング, Tomahōku Suingu ):.This ability is not given to him in the GBA version of Battle Network 5. TomahawkMan cannot be affected by status ailments. TomahawkMan SP ( フレイムマンSP, TomahawkMan SP ) - Ura Internet 1, after defeating TomahawkMan V3.TomahawkMan V3 ( フレイムマンV3, TomahawkMan V3 ) - Ura Internet 1, after defeating TomahawkMan V2.TomahawkMan V2 ( フレイムマンV2, TomahawkMan V2 ) - Ura Internet 1, after defeating TomahawkMan.TomahawkMan ( フレイムマン, TomahawkMan ) - Ura Internet 3.PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT WAS NOT LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER COUNTRY, AND USES THE ORIGINAL TERMS AND NAMES. He later appears with the rest of Team Colonel to help MegaMan to defeat Nebula Gray. After the defeat of CloudMan, NumberMan and TomahawkMan are sucked into the Dark Galaxy by CosmoMan. When the player infiltrates Nebula's Base, he and NumberMan fight against the revived CloudMan in Factory Comp 3. He fights with Team Colonel against Dark MegaMan in his first Liberation Mission, and helps in the fight against various Darkloids in other Liberation Missions. After his defeat, he agrees to join Team Colonel. The player has to stop him using Colonel. Later, Dingo uses TomahawkMan to steal the auction item and tries to capsize the ship. He defeats the NetNavi of a rich business man. He first appears on a cruise ship as Dingo's Navi. History Mega Man Battle Network 5: Team Colonel 1.3 Mega Man Battle Network 6: Cybeast Falzar.1.1 Mega Man Battle Network 5: Team Colonel.